<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=windows-1252"><BASE
href=file://I:\EPOST\marianne-i\Sigs\>
<META content="MSHTML 6.00.2600.0" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>I was wondering how important it is to keep the stubs and skeletons in
sync,<BR>between client and server?<BR><BR>That is, suppose one have the
following original interface:<BR><BR>mudule test<BR>{<BR>
interface someObj<BR>
{<BR> void
someMethod1();<BR> }<BR>}<BR><BR>The stubs and skeletons for
the client and servant (both C++) are generated,<BR>and all is well.<BR><BR>Now
suppose the interface gets one more method:<BR><BR>mudule
test<BR>{<BR> interface someObj<BR>
{<BR> void
someMethod1();<BR>
void someMethod2();<BR> }<BR>}<BR><BR>and the stubs are
generated, and the client is compiled and linked with<BR>these new stubs. The
servant is unchanged.<BR><BR>Now, if I use this new client, but only call the
original someMethod1() (the<BR>servant naturally does not know anything about
someMethod2()), what are the<BR>consequences, if any?<BR><BR>Access violation,
systems exception, or will this work fine as long as the<BR>client does not call
the new method?<BR><BR>Regards,<BR>Rolf C Stadheim</DIV></BODY></HTML>