[omniORB] Flick CORBA IDL compiler
Sai-Lai Lo
S.Lo@orl.co.uk
09 Oct 1998 20:05:57 +0100
>>>>> Brent Fulgham writes:
> Has anyone tried to optimize omniidl2's code generation to make it a bit
> more efficient when generating the stubs/skeleton implementation of the
> IDL? I'm working on a project consisting of approximately 50 or 60
> separate IDL "methods". We are seeing ~50K of IDL code expanding
> to over 1 Meg of *SK.cc code.
> For every interface that gets "compiled" by omniidl2, we get a new
> proxy class, helper class, skeleton class, superclass, proxy factory
> class, lifecycle skeleton class, lifecycle wrapper, lifecycle proxy,
> any-packing operator, marshall, unmarshall, and dispatch code. A lot of
> implementation code which differs only by a small type parameter in
> isn't being factored or virtualized, it just gets duplicated for each
> interface.
> I don't know what the efficiency of Flick is in terms of producing "small"
> code, but it might have a few ideas about how to reduce the expansion we are
> seeing in omniidl2.
> Any comments greatly appreciated.
This is a good point. There is definitely scope of factoring out common
code into shared units. Not difficult to do, just a bit tedious. I think
when we work on the stubs to support POA we'll clean-up and compact the
stubs as well.
Sai-Lai
--
Dr. Sai-Lai Lo | Research Scientist
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