[omniORB] Using multiple event loops in OMNIorb2.8
Bruce Cameron
cameron.bruce@mayo.edu
Thu, 03 Feb 2000 09:39:03 -0600
I'm developing an application that needs to manage
multiple event loops (CORBA + GUI). Following the
suggestions in Henning & Vinoski's book, I spawn
a omni_thread to manage the GUI's event loop as
outlined below:
void runEventLoop (void* arg) { OpenGL_EventLoop(); } // using
glutMainLoop()
object_impl::createWindow()
{
createGraphicsWindow();
setGraphicsWindowEventLoopCallbacks();
setInitialWindowState();
thread = omni_thread::create(runEventLoop);
}
main () {
init_OpenGL ()
CORBA::ORB_var orb = CORBA::ORB_init()
CORBA::BOA_ptr boa = orb->BOA_init()
create_object_instance()
boa->impl_is_ready()
}
If anyone has successfully managed multiple event loops (esp.
OpenGL/glut & X), I'd appreciate any hints/suggestions you
could provide.
Thanks.
--
--Bruce