[omniORB-dev] RE: [omniORB] AMI and porting to Playstation

Kevin Wooten KevinW at rainbowstudios.com
Mon Nov 24 11:45:21 GMT 2003


Oops, I meant for this to go to the dev list, sorry.

 

-----Original Message-----
From: Kevin Wooten [mailto:KevinW at rainbowstudios.com] 
Sent: Monday, November 24, 2003 11:37 AM
To: 'omniorb-list at omniorb-support.com'
Subject: [omniORB] AMI and porting to Playstation

 

I WAS excited to tackle AMI, but then there was a hiccup. 

 

I am in the middle of porting omniORB to the Playstation 2, I don't mean
Linux on the Playstation, I mean using the raw kernel, which is the problem.
I thought about the licensing and realized it precludes me from doing this!!
I cannot provide the source code to the public domain, as much as I would
love to. This is mostly a Sony issue, in that I am not allowed under any
circumstances to provide information to non-licensed developers about SDK
information. I am just checking to see if there is a way around this or not?
So far I have reworked the threading and sockets to start to get it working
(I hope that isn't too much information). Is there any way around this? Or
should I move on to creating my own (much less amazing) ORB?

 

Kevin Wooten

 

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