[omniORB-dev] RE: [omniORB] AMI and porting to Playstation
Thomas Lockhart
lockhart at fourpalms.org
Mon Nov 24 11:01:18 GMT 2003
...
> I am in the middle of porting omniORB to the Playstation 2...
Sounds great. If you just can't get past the troubles around posting
interface information, you *could* try using an ORB with BSD-style
licensing such as TAO. But even there you would be stuck maintaining
your own (unpublished) patch set and keeping it current with the main
distro. Ugh.
- Tom
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