[omniORB] Object Factory
ryan.tecco
rtecco@voxel.ummu.umich.edu
Tue, 2 Nov 1999 12:35:19 -0500 (EST)
Hello all. In this following simple code for an object factory:
ThingOne_ptr makeThing( Type type )
{
ThingOne_var tempo;
ThingTwo_var tempt;
ThingThree_var tempth;
ThingFour_var tempf;
switch( type ) {
case TONE:
cout << "Making a new ThingOne!" << endl;
tone = new ThingOne_impl();
tone->_obj_is_ready( tone->_boa() );
tempo = tone->_this();
return tempo;
break;
case TTWO:
cout << "Making a new ThingTwo!" << endl;
ttwo = new ThingTwo_impl();
ttwo->_obj_is_ready( ttwo->_boa() );
tempt = ttwo->_this();
return tempt;
break;
...and so on through the different types
I get the client to recieve a valid (non-nil) object reference, but
subsequent attempts to contact the object raise a "OBJECT_NOT_EXIST"
exception.
Any thing simple I am not doing off the bat?
--------------
ryan.tecco
734.476.6646
the university of michigan
"i'll never forget my life
as a carrot."